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Advice on Game Dev

Discussion in 'Programming Services Available/Wanted' started by trainfan, Mar 31, 2019.

  1. trainfan

    trainfan Registered User

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    I'm considering working on a game and would like to solicit advice from those of you who have some experience with the matter.

    Last year I published and sold a game on Steam. That game was licensed from a foreign company, so although I worked with adding steamworks features such as achievements etc. I did not work on designing, coding, art, or such. But I did have to touch nearly every part of the game, so I have some idea of just how large of a project game development can be. The publishing itself was a highly nontrivial endeavor in and of itself.

    But because I know this niche reasonably well I think that I can design a game. But I don't know where to look for resources. Much of what is recommended for learning seems to be embedded in the middle of some youtube lecture or behind some marketing-gimmick courseware. So I have a few questions:

    1. What should I consider when deciding whether or not I should work on a game? Is there something that is an "open secret" that I should be aware of?
    2. What does the game design process look like for indies?
    3. Where do people recruit team members? What does compensation look like?
    4. Are there any good blogs about the entire process of launching a game?
     
  2. Meldora

    Meldora Registered User

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    My suggestion would be grab Unity3d and run through a few of the tutorials they have in their site. It'll get you up and running super quick then check out all the awesome assets people share here.

    Making a game is a ton of work, but if you leverage all the awesome assets available you can actually accomplish something that would usually take a large team and a lot of funding!
     
  3. An

    Anonimouse Registered User

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    Start by writing down the definition of your game: what it does, what is your market, and why the consumer would buy your product instead of others. It is easy to think "I want to make a game just like X, but with Y instead of Z". There are tons of failed games that followed this approach, but just a few who actually made some money.

    Another important thing to consider is the extent of your game. Most noobs attempt to tackle games that even big companies try to avoid. Think GTA5: the game is so big, that dozens of programmers, graphic artists, and other specialist worked for years to end with the product we have now. Start with a simple game that has all the gameplay that you want to exhibit, and go on from there.

    It is also a common error to overestimate how much free time and/or money you may have to finish your game. You may have 40 free hours per week now, but what about in the next 3 or 6 months? There is also this minute thing of money. While devoted to making your game, most probably you won`t be making any kind of money, and buying sh!t, or paying for it, requires it.

    Lastly, I would say that you need a way to measure how much you have advanced towards your goal. This is kind of "what can I create within a week".

    In any case, my very best wishes to you!
     
    trainfan and Sir.Dev.A.Lot like this.