1. We are not accepting any new account registrations at this time.

C++ Game Development By Example : Learn to Build Games and Graphics with SFML, OpenGL, and Vulkan

Discussion in 'Certifications, eBooks and Tutorials' started by BenMar, Oct 9, 2019.

  1. BenMar

    BenMar Registered User

    Joined:
    Dec 2, 2018
    Messages:
    2,090
    Likes Received:
    16,197
    [​IMG]

    English | 2019 | ISBN: 1789535301 | 407 Pages | PDF | 9 MB
    Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.

    C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.

    By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

    What you will learn:

    Understand shaders and how to write a basic vertex and fragment shader
    Build a Visual Studio project and add SFML to it
    Discover how to create sprite animations and a game character class
    Add sound effects and background music to your game
    Grasp how to integrate Vulkan into Visual Studio
    Create shaders and convert them to the SPIR-V binary format

    If you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

    Hidden Content:
    [HIDDEN CONTENT]
     
    9 people like this.