1. We are not accepting any new account registrations at this time - watch out for announcements on Discord.

[Ebook] Computer Graphics Programming in OpenGL with Java

Discussion in 'Certifications, eBooks and Tutorials' started by IgorYungkee91, Mar 10, 2019.

  1. IgorYungkee91

    IgorYungkee91 Registered User

    Joined:
    Mar 9, 2019
    Messages:
    20
    Likes Received:
    116
    Computer Graphics Programming in OpenGL with Java
    **********************************************
    Author: John L. Clevenger, V. Scott Gordon
    Pub Date: 2017
    **********************************************
    [​IMG]
    This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java “wrapper” for OpenGL’s native C calls. Includes companion files with source code and images.
    Features:

    ● Covers OpenGL 4.0+ shader programming using Java.
    ● Includes companion files with code, images from the book, and more
    ● Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided.
    ● Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) — with examples.
    ● Underlying OpenGL C calls are always exposed – the reader learns them.
    Hidden Content:
    [HIDDEN CONTENT]
     
  2. ma

    mariamueller8 Registered User

    Joined:
    Dec 4, 2018
    Messages:
    58
    Likes Received:
    274


    [​IMG]

    Computer Graphics Programming in OpenGL with JAVA, 2nd Edition, 2019
    978-1683922193 | 406 pages | 2019 | EPUB


    This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.

    Hidden Content:
    [HIDDEN CONTENT]
     
    Last edited by a moderator: Mar 15, 2019 at 05:38
    schweppes and shatterstar6457 like this.