Production Line

Discussion in 'Games' started by LeXavLima, Oct 10, 2018.

  1. Le

    LeXavLima Registered User

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    PRODUCTION LINE V1.6

    [​IMG]


    ABOUT THE GAME
    Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?

    Title: Production Line
    Genre: Indie, Simulation, Strategy, Early Access
    Release Date: 18 May, 2017

    Support the software developers. BUY IT!
    http://store.steampowered.com/app/591370/Production_Line/

    Production Line V1.6
    Size: 225 MB

    Update 1.60 (10 October 2018)
    • 1) [content] Cars now have a range of different wheel options to be researched upgraded and introduced: matte black, 5-point, turbine, high-tech and gold-plated!
    • 2) [GUI] Certain mandatory included features like emissions checks no longer listed in car design or feature availability list.
    • 3) [Bug] The resource imports tab for slots now also shows options for combination resources such as heated and folding wingmirrors, and crops their name to fit.
    • 4) [GUI] Resources are now 'unlocked' over time by the research that requires them, to limit the huge list of resources otherwise shown during the early part of the game.
    • 5) {Bug] Conveyor belts now don't get 'stuck' visually briefly after exiting the research screen.
    • 6) [Content] New researchable upgrade and feature 'air suspension' which requires 'air suspension bag' resources.
    • 7) [GUI] The research button will now flash green, instead of red, if there are un-researched design items, and no current design item being researched.
    • 8) [Bug] Hang when running a large map on a PC with more than 8 available cores is now fixed, max cores set at 20 and never causes problems even above that.
    • 9) [Performance] Increased responsiveness of load/save game dialog when a number of large save games exist.
    • 10) [Balance] Breakdowns now do not start until later in the game.
    • 11) [GUI] ESC key now brings up quit to main menu dialog.
    • 12) [Feature] New auto-renew feature for marketing campaigns which can be toggled on or off form the marketing screen.
    • 13) [Bug] Fixed Bug where cars stopped counting towards the min spec achievement.
    • 14) [GUI] Added explanatory tooltip to the defects tab of the vehicle defects screen.
    • 15) [Bug] Fixed issue where with some upgrade and powertrain combinations, redundant resources were ordered by certain slots.
    • 16) [GUI] Redesigned the layout of the R&D screen, including a slightly compressed version for very small screen resolutions.
    • 17) [Content] New chrome paint option in the vehicle design screen allows for a polished metal look to the cars.
    • 18) [Balance] Defects do not start to appear now until 50 hours into the game.
    • 19) [GUI] Design tech tree now has its own separate research queue.
    • 20) [GUI] Holding shift when clicking an item in the research screen adds it to the queue (or researches it immediately if no other research is active).
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  2. Le

    LeXavLima Registered User

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    I actually just bought the game...
    Very good, recommended.