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Udemy - Make a Match-Three Puzzle Game in Unity

Discussion in 'Certifications, eBooks and Tutorials' started by uploader, Aug 12, 2017.

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    uploader Registered User

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    Udemy - Make a Match-Three Puzzle Game in Unity

    Size: 3.62 GB | Duration: 14 hrs 43 mns | Video: AVC (.mp4) 1280x720 29.75fps | Audio: AAC 48KHz 2ch
    Genre: eLearning | Language: English | + Article, Supplemental Resources

    Make a match-three game from scratch!


    Requirements:
    • Unity 3D version 5.4 or above (free Personal edition)
    • Mac or PC
    • OPTIONAL Photoshop or image-editing program to customize art assets (downloadable assets provided)

    Massive 2017 Updates!

    We have created over five hours of extra lectures describing how to add additional gameplay features to our match-three game! We have also re-recorded some videos and updated the projects accordingly (Unity 5.6 used for the project files).

    Check out these new features added:
    • re-skinning your game using your own Sprites
    • checking for the deadlock condition (no more available moves)
    • shuffling the Board pieces (instead of deleting them and re-filling the Board)
    • building a one-, two-, or three-star score meter
    • creating new level objectives (scored, timed, and collected)

    This course now weighs in at a 14+ hour marathon in game development. Save weeks of work on building your own match three game. Join the ever growing ranks of our class and see what you can build today!

    In this course, we will:
    • start with a blank Unity project and flesh out a fully working game level
    • learn some fundamental techniques for creating your own tile-based match-three puzzle game
    • follow several C# scripts line-by-line and learn how to organize our scripts logically and cleanly

    What is covered:
    • Setup our project settings and environment
    • Create a Board class to store our tiles and game pieces
    • Create an auto-centered orthographic camera
    • Make a GamePiece class that can move with interpolation
    • Setup the tiles to receive mouse input
    • Search for matches in a two-dimensional array
    • Handle recursive calls to clear and refill our Board
    • Add sound effects to game events
    • Apply particle effects to add some punch to our graphics
    • Making a score manager to track player progress



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    Last edited by a moderator: Aug 12, 2017
    rcbooks and goeroe like this.

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